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King olly ice vellumental
King olly ice vellumental












After using Big Wave, the Water Vellumental will be grounded and is not able to attack. After 3 turns, it becomes ready to use a Big Wave attack (or Mega Wave on the second turn it charges up, Giga Wave on the third turn, and Ultimate Wave on the fourth, then back to Big Wave) which can be avoided by using the Earth Vellumental's power. One turn after both the beginning of the battle and after it recovers from being stunned, the Water Vellumental will charge up an attack by inhaling water from the spouts. If Mario has used the Earth Vellumental and the Water Vellumental is on the ground, it cannot attack. If Mario is on either side of it, is uses Wing Ding.

king olly ice vellumental

If Mario is behind its tail, it uses Wyvern Whip. If Mario is out of range of Bite, it uses Water Pistol. If is instead on the ground facing Mario, it will use Bite. If Mario is close enough to the boss and it is flying, it will use Flying Bite. The Water Vellumental's attacks depend on whether or not it is airborne, and where Mario is relative to its position. If the Water Vellumental is flying, Hammer attacks (aside from the Hurlhammer), the 1,000-Fold Arms, and the Earth Vellumental cannot damage it, although a Jump attack will ground it for the following turn, allowing the above attacks to damage it. After the rings have been organized, the Water Vellumental will use Wash Away, which sends the smaller waterspouts to the outer edge of the arena in a straight line along the nearest column, washing away any panels in their path. Mario faces off against the Water Vellumentalīefore Mario starts organizing the rings every turn, the Water Vellumental uses Summon Spouts to draw water from the waterspouts around the arena to create tiny waterspouts.














King olly ice vellumental